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Ikariam script show building level

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It does mean I don't save the max possible, but then I also gain a bigger population faster, have a working temple almost from the start, am able to send spies out and can start pillaging if I find a local inactive. For a mobile, I have so far not bothered with any reducers. Even then, I have always expanded a few other buildings along the way.

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For a permanent colony, I build all the buildings I require and expand most of them a few levels before focusing on the 2 primary reducers. And many of the other buildings that makes a town productive - temple, port, spyhut, etc - even at the 'baby' stage, are similarly tiny in resource cost. Ikariam desktop notifications v 7.8.3 Runs when you have ikariam open and provides push notifications when the advisors lights up. ( Ignoring the required warehouse or depot expansions as noted in another comment.) The amount saved on lower levels is quite small. The reducers really pay for themselves here and only here.įor me, it's not worth maxing the Carpenter and Architect to level 50 before starting any other building. Guevero is correct, I did mean the costly late stage expansions - the high Level GRs/Palace, Townhalls in the high 30s and up, etc, etc.

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What do you exactly mean by 'big expansions'? How many cities? Buildings are important in Ikariam, as they allow you to do may different tasks, increase your production or reduce some of the requirements for other buildings.

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